Canada

Océane
Wang

3D Environment & VFX Artist

4.5 years building high-fidelity environments and real-time visual effects in Unreal Engine 5 and Niagara for the simulation industry at CAE Inc. — with a background in cinema, direction and photography.

00 — Showreel

Demo Reel

Fifty seconds of real-time Niagara work, straight out of engine.

01 — Selected Work

Real-time VFX

Niagara systems built for CAE’s Prodigy image generator — everything below runs in engine, in real time, inside a fixed frame budget.

Niagara

Laser Dazzle

Unreal Engine 5 · Niagara · Real-time VFX

Ground-sourced green laser tracking an aircraft on approach, escalating until it floods the whole field of view — a cockpit-illumination training scenario.

Niagara

Afterburner

Unreal Engine 5 · Niagara · Real-time VFX

Fighter exhaust plume on the runway — banded orange core grading out to violet, with the plume length driven by throttle.

Niagara

Engine Fire & Smoke

Unreal Engine 5 · Niagara · Real-time VFX

Full incident lifecycle on the apron — ignition, a rising black column, burnout, then the plume shearing off and dissipating downwind.

Niagara

Cooling Tower Plume

Unreal Engine 5 · Niagara · Real-time VFX

Large volumetric steam column over a terminal, shown at dusk and in full daylight — the same system reading correctly under both lighting setups.

Niagara

Explosion — Scale Sweep

Unreal Engine 5 · Niagara · Real-time VFX

One explosion system stepped through scale 1 to 10 over a terminal environment — a single emitter covering everything from a small burst to a detonation that fills the sky.

Niagara

Touchdown Tire Smoke

Unreal Engine 5 · Niagara · Real-time VFX

Main-gear contact on the runway — a sharp puff smeared into a streak along the roll-out, then thinning to nothing.

Niagara

Engine Smoke

Unreal Engine 5 · Niagara · Real-time VFX

Dense dark smoke rising from a stand beside the jetways, holding shape close to source and breaking up as it climbs.

Niagara

Fuel Spray

Unreal Engine 5 · Niagara · Real-time VFX

Ground-hugging fuel vapour drifting across the apron, carried through a full day-to-night cycle to check it under every lighting condition.

Niagara

Rotor Recirculation

Unreal Engine 5 · Niagara · Real-time VFX

Downwash dust ring on hard standing — the toroidal recirculation pattern a rotor throws up, tested across four light levels.

Niagara

Rotor Sparks

Unreal Engine 5 · Niagara · In-editor capture

Corona of sparks thrown off the rotor disc, captured live in the editor viewport with the emitter running.

Niagara

Laser Dot

Unreal Engine 5 · Niagara · Real-time VFX

Targeting dot tracking across apron and jetway geometry, holding contact and scale as it crosses surfaces at different angles.

Niagara

Impact Set

Unreal Engine 5 · Niagara · Real-time VFX

Four impact systems back to back on a test grid — explosion debris, bullet impact on sand, on grass, and terrain muzzle flash.

Niagara

Bullet Impact

Unreal Engine 5 · Niagara · Real-time VFX

The same impact system dropped into a live airfield scene, throwing dirt clods that arc and settle against real ground textures.

Niagara

Tracers

Unreal Engine 5 · Niagara · Real-time VFX

Tracer rounds crossing a coastal airfield, sized to stay readable from altitude without blowing out at close range.

Niagara

Illumination Flare

Unreal Engine 5 · Niagara · Real-time VFX

Descending flare over a blacked-out airfield, throwing moving light across the ground as it falls.

02 — Environment & Asset Art

Model Library

Production models built across five simulation libraries — modelled, unwrapped and textured to a shared spec so they drop straight into a scene.

Five production libraries, modelled and textured to a shared spec.

03 — Shipped

In Production

Two products the work went into. Both videos are published by the companies themselves — the environments and assets on screen are the kind I built and maintained.

CAE Prodigy Image Generator

CAE Inc. · 2024 · Unreal-based image generator

CAE’s game-engine visual system for flight simulation. I worked on it primarily as a VFX artist — the Niagara systems in Real-time VFX above are built for this image generator — and earlier on 3D environment and asset modelling.

Velocity 5D

Presagis · 2022 · Digital-twin environment pipeline

A GIS-driven system for producing large-scale digital-twin environments. I worked on 3D modelling — buildings, vehicles, vegetation and environment props for the asset library.

04 — Earlier Studies

Student Work

Where the environment work started — a real-time interior built in Unreal, plus character and modeling studies.

Duchess’ Private Library

Unreal Engine · Environment & set · Group work with Sen Yang · 2020

A real-time reconstruction of the Duchess Anna Amalia Library in Weimar — modular shelving, sculpted busts and a warm practical-light setup, walked through in a single 30-second move.

Slavocalyp — post-apocalyptic female warrior, real-time character render

Slavocalyp

ZBrush · Substance Painter · Marmoset Toolbag

Personal project taken from scratch to a fully rendered real-time character. Concept by Aleksandr Nikonov.

Littlegirl — stylised 3D character render

Littlegirl

Maya · ZBrush · Substance Painter

Stylised character study — proportion, silhouette and a clean hand-painted texture pass.

Duchess' Private Library — Unreal Engine interior still

Duchess’ Private Library — Still

Unreal Engine · Environment

Beauty still from the environment above, down the main axis of the reading room.

05 — Direction & Camera

Film

Directed, shot and edited. A cinema background that feeds the framing and lighting in the 3D work.

  1. 2019 Prime Leasing Commissioned promotional film for a leasing company Client commission · Director, camera, edit Watch →
  2. 2017 V2 Student anthology Compilation · Camera on selected segments Watch →
  3. 2016 Les Vastes Étendues Short Watch →

06 — What I do

Capabilities

Environment Art

Modular, high-precision environments for real-time engines — modeling, PBR texturing, look-dev and lighting, held to polygon budgets across every LOD tier.

  • Unreal Engine 5
  • Maya
  • Blender
  • ZBrush
  • Substance Painter
  • Creator
  • PBR workflows

Real-time VFX

Niagara systems for simulation and games — smoke, fire, explosions, impacts, contrails and afterburners, with custom Blueprint-driven particle logic and collision.

  • Niagara
  • Blueprints
  • Shader & material authoring
  • Real-time rendering
  • Collision & physics

Pipeline & Production

Sprint-based production with QA checkpoints, shared asset and material libraries, and the version control and tracking a mid-size art team runs on.

  • Git
  • Azure DevOps
  • Jira
  • Visual Studio
  • QA testing
  • Geospatial / GIS data

Film & Content

End-to-end content production — directing, shooting, editing, photography and graphic design, plus social and campaign management.

  • Premiere
  • After Effects
  • Final Cut Pro
  • Photoshop

07 — About

About

I’m a 3D Environment & VFX Artist with 4.5 years in the simulation industry. At CAE Inc. I spent two and a half years building high-precision modular environments, then moved onto visual effects — authoring 40+ categories of Niagara systems for smoke, fire, explosions, impacts, contrails and afterburners, each one held to a strict performance budget.

The work runs the full pipeline: Blueprint-driven particle logic, collision and physics debugging, LOD and polygon budgets across large-scale scenes, a shared VFX texture and material library for the team, and a Civil GIS pass blending multi-resolution satellite imagery across 39 ICAO airport sites. Every sprint shipped on time.

I came to 3D through cinema — a Master’s in Cinema in Montreal, then dedicated 3D training, after several years directing, shooting and editing commercial work. That mix is the point: I frame and light a 3D environment the way I’d frame and light a shot.

08 — Contact

Let’s talk.

Open to full-time, contract and freelance work.

Mengyue.oceane@gmail.com